Here’s my ratings of the filler games I’ve played based on the system set out here. Reminder of the ideal property values below:
- Simple – Complex (W = 3): Simple enough to explain to board gamers in under 10 minutes.
- Short – Long (W = 3): Fairly short, but still long enough to feel that one game is enough.
- Chill – Stressful (W = 2): Should be very chill, don’t want to stress out over a filler game.
- Forgiving – Punishing (W = 1): Should be reasonably forgiving, you may be out of contention for winning quickly but you should at least be able to play the game to the end.
- Instinctual – Calculating (W = 1): Should be fairly instinctual to ensure turns go quickly.
Owned
Decorum (BGG)
Passive aggressive cohabitation is a fantastic and very apt subtitle for this game. Also this is definitely one of my favourite games ever made. See here for my attempts at scenario generation for it.
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Simple – Complex: 10/10
- Perfect complexity for a filler game, can easily explain to board gamers. Also a very fun little puzzle.
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Short – Long: 10/10
- One game is enough, although could always accidentally fill a night.
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Chill – Stressful: 9/10
- Considering it’s a cooperative game with a VERY lenient time limit, it’s very chill. Some may find it slightly stressful as the ‘passive aggressive’ parts kick in though.
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Forgiving – Punishing: 10/10
- There’s essentially no way of completely messing up, since everything can be undone.
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Instinctual – Calculating: 10/10
- You quickly realise trying to calculate exactly what your teammates require is futile, so rough instinctual compromise is required.
Final score: 9.8/10
Sky Team (BGG)
Pilot and co-pilot almost crash a plane for 15 minutes.
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Simple – Complex: 10/10
- Perfect complexity for a filler game, can easily explain to board gamers. Also a very fun little puzzle.
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Short – Long: 10/10
- One game is enough, although could always accidentally fill a night.
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Chill – Stressful: 4/10
- Can be fairly stressful due to the communication limits and constantly being on the verge of failure.
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Forgiving – Punishing: 8/10
- You can dig yourselves into a hole, but since it’s just a 2 player cooperative game, you both lose together and can simply immediately restart, so still scoring this highly.
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Instinctual – Calculating: 10/10
- Nice level of having a rough idea of what you should do, but without complete information can’t truly calculate.
Final score: 8.6/10
Final score if okay with stress: 9.8/10
No Thanks! (BGG)
A very unique and interesting trick taking game.
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Simple – Complex: 6/10
- Super simple, although potentially too much so, sometimes it feels there isn’t enough game there.
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Short – Long: 10/10
- Perfect length for a filler game.
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Chill – Stressful: 9/10
- I suppose you could stress over the secrecy of your stones or really wanting a card, but otherwise it’s chill.
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Forgiving – Punishing: 7/10
- You can screw yourself by picking up a high card without enough stones on it, but in usual play it’s pretty tight.
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Instinctual – Calculating: 10/10
- If you can count to 35 then you’re good and everything is instinctual.
Final score: 8.1/10